![]() This is an unstable release, containing big changes that may introduce new bugs. It is available for macOS versions as early as 10.9 (OS X Mavericks). The "macos-v0.9.14.dmg" build is a recent rerelease that includes more of 's work, to fix #6520, and is sourced from this commit. Its original release page is here, based on this commit. The "macOS_10.15-v0.9.14.dmg" build was contributed by and will work for Catalina and later. (For Windows, please choose 32 or 64 bit.) Special thanks to those who contributed changes to this release: and you are using the high-dpi plugin, you should download and install the updated version that goes with this release.ĪppImage, x86 macOS, and Windows packages can be downloaded here directly. Specifics of the changes, in addition to descriptions of those not summarized here, can be found in the changelog. Large numbers of missing image frames no longer pollute the error file.Missions that fail to be instantiated print more informative messages in the error file.Quarg planets now have regional attributes to enable better targeting via missions.Some minor improvements were added to help support plugin authors and content creators: The "interrupt fast-forward" preference defaults to off.ionization) now respects the required minimum value of 0 Weaponry that alters the ship's status conditions (e.g.Ships that have no specified "drag" attribute default to 100, rather than causing crashes.Certain Navy shipyards now stock the Dropship.Differentiation between two Remnant engines' reversing capabilities.Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues.Fixes to how several missions are offered to the player.This is a stable release, focusing on bug fixes and polishing the recent v0.9.13 release. Special thanks to the 107 people who contributed to this release: jeverett#3344, X-27#8884, and you are using the high-dpi plugin, you should download and install the updated version that goes with this release. This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69. For a complete list of changes, as well as further detail about the summarized changes, see the changelog. This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle. Events can remove objects from a system without needing to redefine the entire system.Plugins can selectively disable vanilla content.Missions can trigger actions every time the date increments.Conversations can trigger mission actions.The ability to customize ship and outfit categories in the data files.Several features have been added to the game engine, for use by plugins and other content creators. Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign.Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen.Overheating a ship only disables its energy generation.Sweeping balance changes to various ships and outfits.The addition of parallax to background stars and haze.Improvement of many graphics, including stars, ships, effects, and outfits.40 new stations and planets in existing systems.80+ new missions in human space and beyond.Mac OS X and Windows binaries can be downloaded here. Special thanks to those who contributed changes to this release: and you are using the high-dpi plugin, you should download and install the updated version that goes with this release. Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.Ī complete list of changes can be found in the changelog.Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.This change will be reverted in the future once the pathfinding is improved. The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding.Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live. ![]() The accompany objective on mission npcs no longer implicitly sets the save objective.This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. ![]()
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